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Gamel Daily Newspaper, Milan.

Biography
3d Generalist/ Character Modeler and TD Rigger
Originally from El Salvador and With over 12 years mastering 3D design, I’ve specialized in character modelling and rigging with Maya, incorporating Python for efficiency. Proficient in 3ds Max, and Unreal Engine, I have a huge passion for crafting hyper-realistic environments. Embracing VR as the industry’s future, my adaptability and continuous learning keep me on the cutting edge. I would like to build and elevate my 3D designs with creativity and innovation.